rESUME

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Software

  • Unreal Engine

  • Frostbite

  • Unity

  • Photoshop

  • Illustrator

  • Premiere Pro

  • Perforce

Experience

EA BIoware

Level Designer || 2022-Present

  • Dragon Age: Dreadwolf (Unreleased)

    • Owned multiple missions from inception to current, took over several missions from an early phase to current.

    • Built out initial spacing of levels.

    • Created level layouts and documentation for various missions.

    • Implemented gameplay via scripting for various missions. (including puzzles, combat, and narrative)

    • Iterated on content, adjusting to address necessary feedback.

    • Coordinated with all departments to ensure a cohesive vision.

EA Motive

Associate Level Designer || 2019 - 2022

  • Star Wars: Squadrons (2020)

    • Created level layouts and documentation for 3 unique missions.

    • Owned 3 missions from early phase and took 1 all the way through to ship

    • Implemented gameplay via scripting for 3 missions (including combat and narrative)

    • Iterated on content, adjusting to address necessary feedback.

    • Coordinated with all departments to ensure a cohesive vision.

Various Film Productions

Set Dresser || 2016 - 2017

  • Many, many Hallmark Christmas movies, When Calls the Heart Season 4

    • Placed and arranged set pieces in accordance with theme, Director vision, and shot composition

    • Crafted specific set pieces from scratch with limited time and resources

    • Collaborated with team members of different disciplines to achieve and uphold the vision

Script Supervisor || 2013 - 2018

  • Beyond Season 2, The Flash Season 4, The Chilling Adventures of Sabrina Season 2

    • Working with all departments to ensure continuity errors do not happen

    • Ensuring that the coverage of a scene cuts seamlessly by keeping track of the camera position and eyelines 

    • Making sure that each take has a consistent and meaningful slate, that the sound and picture slates match 

    • Keeping the most current version of the shooting script, and notating any and all changes that are made by the actors, director or others during the actual filming process 

    • Lining script pages to keep track of dialogue on and off camera per take

    • Making sure the production has continuous verbal and visual integrity

Education

  • Vancouver Film School || Game Design || 2017-2018

  • UNITEC Institute of Technology || Certificate of Proficiency in Art Direction || 2015

  • Capilano University || Bachelor of Motion Picture Arts || 2012 - 2016

Passions

  • Video Games

  • Crafting Experiences

  • Stories / Emergent Narrative

  • Learning

  • Working on a team

  • Board Games