rESUME

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Skills

  • Layouts

  • Whiteboxing

  • Gameplay Implementation

  • Balancing

  • Set Dressing

  • Lighting

  • Colour Theory

  • Composition

  • Modeling

  • Texturing

  • C#

  • UE4 Blueprints

  • Dialogue / Narrative

  • Documentation Design

Software

  • Unreal Engine 4

  • Unity

  • ZBrush

  • Maya

  • Substance Painter

  • Photoshop

  • Illustrator

  • Premiere Pro

  • Perforce

  • Visual Studio

Experience

ROGUE ROVER

Level Designer || Level Artist || UI/UX Designer || 2018

  • Designed & Implemented 3 unique puzzles from conception through to execution

  • Balanced AI movement and environment influence based on internal and external feedback

  • Collaborated with team members of different disciplines to solidify design

Various VFS Projects

Level Designer || Level Artist || Level Scripter || 2018

  • Built levels for various genres, including 1st & 3rd person shooters, RPG, Puzzle and Racing

  • Designed, iterated on, and implemented levels from conception through to execution

  • Scripted level behaviour and events

  • Balanced layout, mechanics, narrative beats, etc. based on feedback

Various Film Productions

Set Dresser || 2016 - 2017

  • Placed and arranged set pieces in accordance with theme, Director vision, and shot composition

  • Crafted specific set pieces from scratch with limited time and resources

  • Collaborated with team members of different disciplines to achieve and uphold the vision

Script Supervisor || 2013 - 2017

  • Working with all departments to ensure continuity errors do not happen

  • Ensuring that the coverage of a scene cuts seamlessly by keeping track of the camera position and eyelines 

  • Making sure that each take has a consistent and meaningful slate, that the sound and picture slates match

  • Keeping the most current version of the shooting script, and notating any and all changes that are made by the actors, director or others during the actual filming process

  • Lining script pages to keep track of dialogue on and off camera per take

  • Making sure the production has continuous verbal and visual integrity

Education

  • Vancouver Film School || Game Design || 2017-2018

  • UNITEC Institute of Technology || Certificate of Proficiency in Art Direction || 2015

  • Capilano University || Bachelor of Motion Picture Arts || 2012 - 2016

Passions

  • Video Games

  • Crafting Experiences

  • Stories / Emergent Narrative

  • Learning

  • Working on a team

  • Board Games